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Topics - Chrymerion Imperius

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1
International Events / Chrymerions & Overlords
« on: October 13, 2015, 08:43:54 am »
Chrymerions & Overlords

Quote
Zagara & her grandchildren follow her to the transporter curious to see what she was going to do

Queen MiiR'kIthkit quickly makes her way to the transporter pad control center. As she enters coordinates, she mutters to herself the whole time. Sounding a like a woman gone mad, she works fast. When done, she gets goes and gets on the pad as well (I will assume that Zagara and her grandchildren do as well for the sake of RP lol.) and the transporter kicks in and beams everyone away.

a few seconds later the transporter beam beams everyone into a large 100' diameter & 50' high crystal chamber. Crystals of various colors and sizes & shapes line the walls, floor & ceiling in here. Immense psychic energy is pulsing. Energy can be seen like wispy tendrils moving through the crystals. In the center of the room is a crystal that looks like a console. It is various shades of white with a blueish-white dome on the top. Looking around, there is a doorway out behind the group and Queen MiiR'kIthkit walks out quickly. Following her, the group enters another domed room but much larger and columns of crystal go ceiling to floor and are pulsing with a blueish-white energy. Three more doors can be seen and the queen goes through one and enters a room with this http://gamerescape.com/wp-content/uploads/2013/08/seal.jpg  there's a pathway around it that she follows and goes through a crystal hallway that that is pulsing faster with that energy. Still muttering, she makes a left up ahead and comes out into http://pegahoul.files.wordpress.com/2010/03/crystal-cave-by-pegahoul.jpg and she stops, looks around. The egg looking things begin pulsing with that energy quite strong and fast as she moves through the area and into another hallway that leads to an open area as far as the eye can see with this at the center http://comicsalliance.com/files/2012/03/superman04.jpg the only difference is that that same blueish-white energy is like a column of electricity leading from the dome upwards to a crystal ceiling maybe a mile or two up above. A pulsing energy sound can be heard. Everyone with psychic abilities entering here develop a nauseating headache and their eyes blur momentarily as they adjust to the overwhelming psionic power in here. When their eyes adjust, vein like tendrils of blueish-white energy pulsing as well as wisps of that blueish-white energy float around or zip around. The words "Overlords" and "Creators" and "First" keep flashing in the minds eye on everyone. The Queen begins walking to the immense dome that is maybe 20-30 miles away and she is moving fast. Running is no problem for her, even in this rocky, uneven landscape. As she runs, she's leaping from section to section with ease. It takes her maybe an hour and a half to clear the distance and is before the huge structure. As she nears it, a door forms and she walks into the chamber which has http://www.botf2.com/Image%20Library/Fleets%20Ships%20Stations/Monsters,%20Structures,%20Aliens/_w/Crystalline%20Entity_png.jpg touching floor to ceiling and wall to wall. It is a stark white with the blueish-white energy pulsing through its limbs. In here, the energy is so powerful that the Queen's nose begins bleeding a little bit. Looking around, the inside of the dome is covered in a starmap of the galaxy. It can be seen wherever a limb touches the wall or ceiling, there's a star system that is pulsing.

2
Factbooks / Chrymerion Bio-Program
« on: September 17, 2015, 11:11:48 am »
The Chrymerion people with the assistance the Hegemony have created a new mutagenic based bio-program that creates a biomechanical technology. Testings are nearing completion, but it is believed shortly the Chrymerion will have bioships as well as bioarmor and bioweapons. Their step in genetic mastery is slowly coming to fruition.


BS-001 Biomechanical Pressure Suit:
The standard Biosuit for the Chrymerion people. The BS-001 is a skin tight suit that is comprised of living fibers and fluids and attaches to the users nervous system by "Threading" micro-tendrils through the pores. The tendrils then allow the user and the suit to share bodily fluids, nutrients and abilities and makes the user immune to toxins and mutagens by a complex fluid and tissue scrubbing system. As an end result, the suit amplifies the users strength by more than 1000% and increases the users speed and agility by more than 500%. Reaction times and quadrupled and the suit & wearer both have a minor regenerative ability. This is done by the suit altering some of the users bodily fluids into a gel that seals the injuries and literally regrows dead tissue, organs and bones if need be. All this is done by combining the mutagenic virus that has been altered with nano-technology. The suit is able to be stored within the users body as a semi-gaseous and semi-liquid state. When needed, the user mentally orders the suit to form around them in less than three seconds. The same process is used to take it off and store it back inside. This is done via the pores and a micro adapter on the base of the neck which transmits & receives data from the brain and suit. It is also a bio-computer that ties into the users brain directly and allows hands free control of any and all Chrymerion system that the user has access to.


BS-002 Environmental Biosuit
The BS-002 is the 2nd of the standardized biosuits. The BS-002 is fitted over the BS-001 and attaches to the BS-001 via tendrils which "Thread" as well. The two suits then adjoin and become a single unit. Further enhancing the strength and endurance of the user, the BS-002 also supports a heavily armored frame which is highly resilient to damage. Impervious to corrosives of all kinds, the BS-002 reduces energy and kinetic damage by more than 70%.


BS-003 Combat Biosuit
The BS-003 is a Combat upgrade of the BS-002. Further enhancing the regenerative properties of the user and the suit, the BS-003 is in all sense of the words a "Heavy Assault" armor. By "Threading" onto the BS-002 upgrade, the BS-003 offers greater speed and strength as well as allowing the user to not need to eat or drink while the suit is activated due to absorbing nutrients from the surrounding area as well as sunlight and moisture. The BS-003 enhances the users jumping ability by more than 1000% and also increases the neural pathways efficiency and response times by more than 300%.


BA-001 Heavy Biomechanical Infantry Armor
The BA-001 is a mechanical armor with organic tissue underneath which when combined, increases the users strength, speed and endurance. Outfitted with a HUD system, on board A.I. computer as well as a sensor & communications suite. The armor has a rudimentary regenerative ability where the living tissue is able to excrete a gel like substance that solidifies and repairs the armors damage. The BA-001 is capable of taking four or five direct shots from a 200mm cannon no matter if it is kinetic or energy and is impervious to corrosives and makes the user immune to toxins and mutagens by a complex fluid and tissue scrubbing system.


BA-002 Assault Infantry Biomechanical Armor
The BA-002 is an enhanced Bioarmor that "Threads" onto a users BA-001 and the two units become a single unit. The now BA-002 has enhanced systems and better regenerative properties. The on board A.I. connects into the neural node on the Chrymerions neck and the suit is entirely neural operated now with no more need for vocal or movement commands. The suit also "Threads" into any weapon that the user is using at the time and allows a point and shoot operation granting an almost perfect shot every time. The suit has the additional side effect of any dormant mental abilities are brought forth whenever the suit is in operation and after prolonged exposure to the suit, the mental abilities (Psionics) become permanent.



BA-003 Assault Zero-G Biomechanical Armor
The BA-003 is an enhanced Bioarmor that "Threads" onto a users BA-002 and the two units become a single unit. The now BA-003 has enhanced systems and better regenerative properties than the BA-002 and is able to operate in Zero-G and underwater environments through the use of several repulsor vents. The on board A.I. connects into the users node and merges with the users brain and is entirely neural operated with the user having a brain with the precise memory and calculative ability of the computer. The suit also "Threads" into any weapon that the user is using at the time and allows a point and shoot operation granting an almost perfect shot every time. The suit has the additional side effect of any dormant mental abilities are brought forth and within days are made permanent and with some training, the users powers will be manageable and over time will be increased in power, range and sensitivity.




RBA-001 Royal Bio Armor
The RBA-001 is a suit of BS-003 that upon "Threading" was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the BA-003 has, the RBA-001 has the added enhancements of being less bulky, lighter mass and improved agility. It also develops blades that are able to grow and shrink depending on the users will. The head also develops a horn blade that is able to grow and shrink. Several "Nodes" form over the body and these serve as additional sensory organs.


RBA-002 Royal Bio Armor
The RBA-002 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-002 has the added enhancements of being even less bulky, lighter mass and improved agility. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming.


RBA-003 Royal Bio Armor
The RBA-003 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-003 has the added enhancements of being even less bulky, lighter mass and improved agility. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. A deep red in color with glowing blue energy, the RBA-003 is also capable of discharging destructive Psionic energies from the hands, forehead and chest. The blades which are able to shrink and grow are also enveloped in a psionic field which allows them greater damage potential and effectiveness.


RBA-004 Royal Battle Armor
The RBA-004 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-003 has the added enhancements of being even less bulky, lighter mass and improved agility. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. Unlike the other armors, the RBA-004 is capable of cloaking and becoming completely invisible to all senses as well as electronic means. Even enhanced sense of smell and vibration sense don't pick the suit up. However, the cloaking is able to only be used for thirty minutes at a time upon which if still in use, the field drops and can't be used again for another three hours while it recharges.


RBA-005 Royal Bio Armor
The RBA-005 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-005 has the added enhancements of being even less bulky, lighter mass and improved agility. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. A deep red in color with a menacing head decoration, the RBA-005 is able to generate psionic flames. With temperatures reaching over 7,000 degrees, the psionic napalm is discharged through the hands. The suit is also able to envelop itself in a fiery aura that reaches over 3,000 degrees as well.


RBA-006 Royal Bio Armor
The RBA-006 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-002 has the added enhancements of being even less bulky, lighter mass and improved agility. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. With Psionic enhancing abilities, the RBA-006 is able to discharge psionic blasts from its forehead. It also has a greater sixth sense for danger, telepathic abilities not just one on one but can link any RBA suit user within fifteen miles and any non-RBA suit user within ten miles into a collective hive mind with the RBA-006 user as the center point and "Queen" in a sense. The suit also has limited telekinetic flight which can go for an hour before needing to rest for two hours before using again. The user also has a 360 degree vision.



RBA-007 Royal Bio Armor
The RBA-007 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-007 has the added enhancements of being even less bulky, lighter mass and improved agility. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. With Psionic enhancing abilities, the RBA-007 is able to discharge psionic blasts from its forehead. It also has a greater sixth sense for danger, telepathic abilities not just one on one but can link any RBA suit user within fifteen miles and any non-RBA suit user within ten miles into a collective hive mind with the RBA-007 user as the center point and "Queen" in a sense. The suit also has limited telekinetic flight which can go for an hour before needing to rest for two hours before using again. The user also has a 360 degree vision and a nearly impenetrable psionic shield that can be used for three hours before needing to recharge for two hours. 



RBA-008 Royal Bio Armor
The RBA-008 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-008 has the added enhancements of being even less bulky, lighter mass and improved agility. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. With Psionic enhancing abilities, the RBA-008 is able to discharge psionic blasts from its forehead, chest, hands and eyes. It also has a greater sixth sense for danger, telepathic abilities not just one on one but can link any biosuit user within thirty miles and any RBA suit user within one hundred miles into a collective hive mind with the RBA-006 user as the center point and "Queen" in a sense. The suit also has limited telekinetic flight which can go for three hours before needing to rest for one hour before using again. The user also has a 360 degree vision and a nearly impenetrable psionic shield that can be used for three hours before needing to recharge for one hour.


RBA-009 Royal Bio Armor
The RBA-009 is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RBA-009 has the added enhancement of having improved agility and toughness. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. With Psionic enhancing abilities, the RBA-008 is able to discharge psionic blasts from its forehead, chest, hands and eyes. It also has a greater sixth sense for danger, telepathic abilities not just one on one but can link any biosuit user within thirty miles and any RBA suit user within one hundred miles into a collective hive mind with the RBA-006 user as the center point and "Queen" in a sense. The suit also has telekinetic flight which can go indefinitely with no need for rest. The user also has a 360 degree vision and a nearly powerful force field that can be maintained for days at a time and if knocked down, the shield can be brought back up at a mere thought. The assault armor of the RBA line, the RBA-009 is the strongest, fastest, sturdiest and most powerful suit of them all.


Royal Queen Armor
Unique of all Bio suits and armors is the Royal Queen Armor. Only ever formed when the Queen or one of her offspring are outfitted with a RBA-001. The RQA is a suit of RBA-001 that upon "Threading" onto a BS-003, was enhanced by the Chrymerion royals body which caused it to further mutate and improve upon itself. With everything that the RBA-001 has, the RQA has the added enhancement of having improved agility and toughness. In addition, the suit develops a reactionary sense that when the user is in danger, the suit can activate automatically without the user even knowing danger is coming. With Psionic enhancing abilities, the RQA is able to discharge psionic blasts from its forehead, chest, hands and eyes. It also has a greater sixth sense for danger, telepathic abilities not just one on one but can link any biosuit user that is Chrymerion  into a collective hive mind with the RQA user as the center point. The suit also has telekinetic flight which can go indefinitely with no need for rest. The user also has a 360 degree vision and a nearly impenetrable force field that can be maintained for days at a time and if knocked down, the shield can be brought back up at a mere thought. The RQA is the strongest, fastest, sturdiest and most powerful suit of them all.






Battle Cruiser


Carrier


Destroyer


Destroyer


Dreadnought


Heavy Bomber


Heavy Cruiser


Heavy Fighter


Mine


Mothership


Orbital Weapon


Satellite


Shipyard


Space Station


Transport


Warp Fighter


3
Factbooks / Speed & Distances
« on: September 11, 2015, 04:12:37 pm »
The following chart shows the speed traveling in Warp Numbers followed by how long at that speed that it would take to travel the galaxy from one edge to the other. The third set of numbers is to travel one large grid square at the same speed.
                                                                                         
Warp 1- 1536 Days to travel the galaxy or 51.2 days per large grid square
Warp 2- 768 Days to travel the galaxy or 25.6 days per large grid square
Warp 3- 384 Days to travel the galaxy or 12.8 days per large grid square
Warp 4- 192 Days to travel the galaxy or 6.4 days per large grid square
Warp 5- 96 Days to travel the galaxy or 3.2 days per large grid square
Warp 6- 48 Days to travel the galaxy or 1.6 days per large grid square
Warp 7- 24 Days to travel the galaxy or .8 days per large grid square
Warp 8- 12 Days to travel the galaxy or .4 days per large grid square
Warp 9- 6 Days to travel the galaxy or .2 days per large grid square
Warp 10- 3 Days to travel the galaxy or .1 days per large grid square

The Galaxy is 100,000 Light Years in width (Or is 30,674.84631901839 Parsec)
One large grid square is 3,333.3333 Light Years in size (Or is 1,022.494877300613 Parsec)
One Parsec is 3.26 Light Years
One Light Year is 63,239.7263 Astronomical Units
One AU is 149,597,871 Kilometers

4
Factbooks / Planet Classifications
« on: September 11, 2015, 04:09:15 pm »
Class A, B and C
Typically small, young planets whose class depends on their age and solidity of their cores.

Class D
Are Planetoids like asteroids and some moons.

Class E, F and G
Typically, Proto-Earth-sized planets whose class depends on their age and solidity of their cores.

Class H
These planets appear as harsh desert worlds.

Class I
The smallest class of gas giant, smaller than Class J. Often these are "ice giants" similar to Uranus and Neptune.

Class J and T
The planets are gas giants. Class J are smaller than Class T which are considered "super", or "ultra", gas giants.

Class K
The planets are barren worlds with no native life. They do not possess breathable atmospheres, but have reasonably tolerable gravity, thus they can be colonized with atmospheric domes. However, through terraforming, they can be made into Class M worlds.

Class L
These planets are barely habitable worlds with primitive ecosystems.

Class M
Their atmospheres are composed of nitrogen and oxygen and have an abundance of liquid water necessary for carbon-based life to exist. Extensive plant and animal life often flourishes; often, a sentient race is also present.

Class N
These planets have a reducing environment and are barren and rocky with extremely high surface temperatures caused by thick atmospheres containing carbon dioxide and corrosive sulfides. Class N planets are more related to Class M with the key difference being a higher ratio of water to land.

Class O and P
Planets covered almost completely with water (class O), or water–ice (Class P).

Class Q
Planets with continually changing environments caused by peculiar orbits, an orbit around a variable output star, or some other factor which causes conditions to drastically change over time.

Class R
A rogue planetary body, which is one that does not orbit a star but drifts freely in space.[3] However, not all rogue planets are classified as Class R

Class S
Class of gas giant smaller than Class T and the next larger size up from Class J.

Class T
The largest class of gas giant. Smaller gas giants are, in order of decreasing size, Class S, J and I.

Class Y
These planets are referred to as "demon" worlds, where surface conditions do not fall into any other recognized category. Such worlds are usually hostile and lethal to humanoid life. If life develops on these worlds they usually take on many bizarre forms, like living crystal or rock, liquid or gaseous physical states, or incorporeal, dimensional, or energy-based states.


5
1. Overpowered actions/characters/armies/technologies/magic, and so on, are strictly forbidden. If the founder, WA Delegate or Internal Affairs Minister believes a post/character (and so on) is overpowered, it has to be rewritten or else it is voided.

2A. Controlling other nations without the allowance of those nations is forbidden.
2B. You may destroy your own property, even if it is currently in the hands of another player- exception being technology that the other has stated they had altered/modified after being gifted it

3. Meta-gaming is strictly forbidden. Your characters cannot know things out of OOC conversations/telegrams/etc, unless said conversations/telegrams/etc were purposefully intended to be IC (In Character) and there is proof for that.

4. Galaxy-wide events and roleplays such as extragalactic invasions and the like have to be allowed by either the Founder or the WA Delegate.

5. Always give people time to react. If you war against someone, you have to give that someone a chance to retaliate; do NOT flood the RMB or Forum threads with posts about how you invade him without him being able to do something against it; this rule is temporarily set out of power if either party in a war does not respond for one week and does not give a reason as to their absence beforehand. In that case, the war may be continued.

6. You have to make extensive factbooks on everything you want to use in fights/wars, etc. Describe it's abilities, it's function, (preferably) how it works, etc; furthermore, to prevent emergency speed-edits, once a battle/war/fight commences, any edits conducted on the factbooks of the objects involved in that conflict will be regarded as void until after the conflict has ended.

7. NSEconomy is used to determine the military of a nation.

8. NS Nations populations is used to determine the population of a nation.

9. You may only use your main nation and only a single alternate nation in a war.

10. You may only participate in a war/battle/combat if your nation appears on the regional map.

11. Gods, or God-like creatures, are allowed to exist in the lore of a nation or as a 'passive' character, but are NOT allowed to be used in wars/fights/etc. Special exceptions can be made if the fight/war is a single-nation controlled RP event: ask the WA Delegate or Founder or Internal Affairs Minister for allowance.

12. Everything has to be stated in a factbook on your NS nation page or on the Forums factbooks section before it can be used for a war, fight, attack, etc. Furthermore, it is appreciated when said factbooks contain more than just an image, and actually describe what they're about.

13. You may only bring up to three nations, including your main nation, into the region.

14. If any RP involves attacks on other nations, then said nations may only be destroyed or in any other way seriously damaged if the owner of the nation allows it.

15. No nation may be forced into an RP. Any RP involving a nation must be agreed upon by all parties involved.

16A. The system to calculate the amount of solar systems a nation is permitted to actively colonize is as follows:
16B. Every nation starts with one large grid square. Within the grid square they begin with a single solar system. For every 100 Million population they have they may have 1 solar system which will be added to their original system at a rate of +1 system per week until their number of systems equals 1 system for every 100 million population that their NS nation has.
16C. As stated, the nation begins with a single large grid square. Additional grid squares will be added at a rate of an additional square for every 500 million population that the nation has. These squares will be added when every fourth solar system is added so long as they have the required 500 million population. As an example, a nation with 315 million population has only a single square and three solar systems but a nation with 1.5 billion population will end up having three squares and fifteen solar systems.

17. Solar systems and individual planets may not be destroyed unless the owner of the system or planet agrees to this ahead of time.

18. In order to run for a political office within The Galactic Federacy, one must be part of one of the four existing Federations which can be found here ( http://galacticfederacy.createaforum.com/federations/ ).

6
International Events / Triumvirate Station
« on: September 09, 2015, 06:25:34 pm »
Late one afternoon, the Chrymerion Queen realizes that the Chrymerions new home system has become busy and numerous species seem to be visiting and making peaceful deals as well as tense relations. Realizing that there may be a chance for a unique opportunity here to construct an orbital station that members of all races can visit and peacefully interact with one another, she orders the construction of the Chrymerions largest station ever. "Triumvirate Station" will be a diplomatic and trading port for any and all races. Habitation stations will be constructed so all races can live safely in environments suitable to them on the station and portable suits and respirators with their required environments will be provided. When finished, the immense station will be able to house more than 15 million people and daily duties will be minimized by the use of a station artificial intelligence as well as A.I. workers.

Fully constructed and 29 more are being constructed throughout the Chrymerion space.

Triumvirate Station
Crew:

7
Map Location Request Form / Drayxaso Map Claim
« on: August 29, 2015, 08:53:49 am »
Regional Name: Drayxaso
Name on Map: Drayxaso
Link to the NS nation that is within the Galactic Federation.: http://www.nationstates.net/nation=drayxaso
Population of your Species: 831 Million
Location on Map (Use letter first x then the number): G21
Color of species territory desired: electric blue

8
Citizenship Form / Drayxaso Citizenship Form
« on: August 29, 2015, 08:52:19 am »
Galactic Federation species name.: I wish to remain independent.
Link to the NS nation that is within the Galactic Federation.: http://www.nationstates.net/nation=drayxaso
Which Federation do you wish to be a member of.: can I be independent?
Do you have nations in other regions?: yes
If yes, where?: eridanus, united federation of planets
Have you held positions in any regions government?: nope.
If so, what and where?:
Would you ever consider being involved in one of the regions government positions?: council
Is this nation a puppet.: no.

9
Map Location Request Form / Map Location Request Form
« on: August 27, 2015, 08:34:04 pm »
Copy & Paste this form into a new topic.

Regional Name:
Name on Map:
Population of your Species:
Link to the NS nation that is within the Galactic Federation.:
Location on Map (Reference map link below to view the map to determine where you wanna be. Be detailed in desired location):


http://mashupforge.com/map/thegalacticfederacy/

10
Map Location Request Form / Chrymerion Imperius Map Location Request
« on: August 27, 2015, 07:24:46 pm »
Regional Name: Chrymerion Imperius
Name on Map: Chrymeria
Link to the NS nation that is within the Galactic Federation.: http://www.nationstates.net/nation=chrymerion_imperius
Population of your Species: 974 Million
Location on Map (Use letter first x then the number): H x 5
Color of species territory desired: Dark Red

12
Chrymerion- The fleet of Chrymerion ships enter the galaxy and the inhabitants of the ships begin waking from their cryo-stasis. Having traveled through deep space as refugee's from an ongoing war in their home galaxy. Their home world and entire sphere of influence obliterated by a still unknown species that thrived on battle and carnage. The last surviving mother ship, the "Haedron Cassiopeia" carries the last of the royal family. As they wake to a new galaxy, the Chrymerions begin scanning the sector in hopes of finding a habitable world that they can rebuild on. They know that without a world to inhabit, they are defenseless in the long run. None of their ships are suitable as in flight repair stations. An unknown amount of time has passed since they set out on their voyage.




Chrymerion- By a stroke of luck, the Chrymerion fleet finds a solar system compatible to their needs. A strange 12 planet system near the outer edges of the galaxy has one planet that is perfect for their physiology and offers rich nutrients and minerals in the whole system. They move into the system and quickly begin doing close scans and aerospace searches




Diyel- Meanwhile, while cruising the space for signs of Reaper life or signals, The Grand Fleet manage to find another one: a weak signal coming from what it seems like an unknown one. The signal is emanating from the Star-system nearby, and it looks like the signal is coming from one of the planets in the system. Thinking it would be Reapers in hiding or remnants of the indoctrinated sentients, the Meritocratic Marines rushed forward towards the signal.




Chrymerion- The Meritocratic Marines would detect the Chrymerion ships much earlier than the Chrymerions would them. Many of the fleets systems are damaged due to their unknown duration in cryo-stasis (In reality close to 3000 years have passed since they fled their galaxy. Their ships absorbing light to use as power as well as dust & debris that it came across.). They would see the ships in orbit over the 3rd planet except for the ones running scans over the other planets. A few ships have landed on the 3rd planets surface and have set up a rudimentary base/community in order to help determine if they will settle here. The royal family is still on board their mothership monitoring everything as well as their sensors.




Diyel- The Meritocratic Marines spotted the ships, immediately sending a communication signal with hopes of revealing who the unknown species are. Message has been relayed and was immediately sent to the species. Ships were being loaded with full ammunition just in case the species were hostile if not the Reapers or remnants of the so-called "Indoctrinated Sentient".




Chrymerion- On board the mothership, the Queen and the Captain of her royal guard are watching the coms as a strange language comes over their radio. Looking at one another, they talk amongst themselves but decide to respond. The Captain stands in the com area and responds in a very deep and echoing voice

http://img4.wikia.nocookie.net/__cb20120706031536/marveldatabase/images/7/77/Colossus_Phoenix.png

"Uth m'tar coth. du'vende Mi sotaki fetari ku'thane Shivak ok tue Chrymerion Imperius. P'e dothre bah yi futhren pah so ui ti suki wah brae'thorisky by oi teryu beilo'ti hyu uTi ii brae'hithooi loo cer'theyari. P'e dothre ni ecaep."

(Translated- Greeting unknown species. I am Royal Fleet Commander Shivak of the Chrymerion Imperius. We come here as refugees from our home world which was destroyed by an unknown enemy that thrived on destruction and carnage. We come in peace.)

The man is broadcast on visual and audio channels in case the recipient is able to do face to face




Diyel- The Commander of the Grand Fleet receives the reply from the species. After decoding and translating the language, they responded back, into their proud and noble-mannered voices as usual.

"Cleömew! Dör ör nuo nurd yur galkzy frïjhiët. Dën ve ru Mürtokroëtez Hajmïeyn ri Düiell Grendiüz. Ve arzu koüm ne fizt. Hu zïd hu ör koümen mürf e galkzy fruwei, errcüt? Ör hu genktnig weyi mürf ent anïrhilyatz spükzie clodd "Reapers"? (Translated as: "Welcome! You are now under the wings of our galaxy. We are the Meritocratic Hegemony of Diyel Grandiose. We're also coming in peace. You said you are coming from a galaxy faraway, right? Are you getting away from an annihilating species called "Reapers?")




Chrymerion- The Chrymerions run the incoming message through their translation program as well as the original message. After about fifteen minutes they get a translation and a 75% understanding of the language

"Greetings to the Meritocratic Hegemony of Diyel Grandiose. We are honored to meet you. On behalf of the Shinning Queen and her ancestors, I bid you a thousand welcomes. That is correct. We hail from a far off galaxy. We've traveled unknown amount of time to escape a ravaging race that was devouring life in our home galaxy. The race is unknown to us but they seem to crave and love destroying and bringing carnage to others. We're the last of our race...and galaxy as far as we know. The name Reapers is unknown to us but that is what they did. Reaped our galaxy of life and resources."




Diyel- With the help of the translators from both ends, the Meritocratic Hegemony replied to the new-found friendlies.

"We experience the same way. The only difference is that we managed not just to survive, but preserve our own home world as well. But the we paid that with the price of living in world caged in a wall where no one gets in or gets out. A prison cloaked in a beautiful paradise. For 500 years we are trapped, hoping that one when we manage to break free, we would still be able to find our Allies. It seems surprising that we find you first instead. Don't worry, we'll help you in Terra-forming the planet base on your suitability."




Chrymerion- "You were trapped in a paradise for a long time. Just as we have been sleeping as our ships traveled through the space between galaxies. If your allies survive, you will find them. It is inevitable. Thank you for the offer to assist in terraforming but our battleship has a central chamber that turns its planet buster cannon into a terraforming generator. Our sensors and initial readings show that the third planet is suitable for our species and will allow maximum growth potential. It is the only one we have but thankfully we only need the one. One moment." and a couple minutes go by "Our Queen invites you to join her for dinner in four planetary rotations if you so wish."




Diyel- We would be happy to do so!




Chrymerion- "Excellent. We will send you coordinates to the hangar bay when your transport heads to the mothership. The meal is in precisely four planetary rotations. Till then, is there anything your people need?"




Diyel- "Nah, nothing more than a dock. We would need to stay for a while, partly due to possibly scanning for other possible life forms, and the other one for assistance and protection for you as well since you are a newcomer to the Galaxy."




Chrymerion- "Any of our Basestar's (The massive city sized ships in the fleet) will be able to dock your ships. Select one and I will make sure that they know to expect you."




Diyel- And do you have a space dock for a 30 km-long Superweapon-carrying Titan Mothership-FlagCarrier?




Chrymerion- He looks down at something and reaches out like he's doing something on a console. "Yes. The HiR'Tchkito. I'm sending you the co-ordinates now" and he broadcasts the co-ordinates to this..."

http://i49.photobucket.com/albums/f252/CanisD/Shipyard/Drawings/BSG/Cylons/BS_Duzakh_A.png

"The bottom has a docking ring that will accommodate you. It's a Battleship and Dreadnought Carrier."




Diyel- "Sounds cool! By the way we are looking for a race of sentient ponies known as Gorthians, which descended from the pre-war civilization known as Fillash,and the one who created an alliance called Galactic Federacy centuries ago. Other than that I'm also looking for the remnants of Spacian Unity, Drayxaso and the other pre-war civilizations.




Chrymerion- "We....haven't seen anything like a...pony?" he looks and sounds a little confused "Have any of you dispatched sub-space relays? If there is a sub-space relay system in place in the galaxy you could easily contact the other species." he messes with something in front of him and sends you an image of this...
http://www.ex-astris-scientia.org/schematics/relay-station.jpg
"If not, we can assist in their construction. It would take some time but their implementation would allow for real time communication throughout the galaxy."




Diyel- "Ow, I'm sorry. Due to the previous crisis that we had, all of our inter-galactic communication satellites has been completely destroyed. Luckily, we still have the blueprints even though we're starting from the scratch. We managed to send out a bunch of 'em and that's how we received your DNA signal. And the good news about this one is, we are detecting a familiar DNA signal .. well .. DNA signals. It's emanating from a star-system about 65 million L.Y. away from here. If you want, you can send a group of emissaries to come with us. I think we have located the Fillashians- or Gorthians, whoever became the remnants, along with the survivors of Spacian Unity."
Meanwhile, inside the communication center aboard the Appolyon - the Hegemony's flag-carrying Titan-Mothership-, the scientists have detected weak DNA signals. DNA signals coming from familiar species. "Commander," said one of the leaders, " We managed to detect signs of sentient life somewhere in a star-system about 65 million L.Y. apart from our current location. DNA matching shows that it's somewhat corresponds to a quadrupedal, pony-like species. Must be a remnant of Fillash or Gorthias. The other one, though somewhat matches with the Kerbals- survivors of one of our pre-war Allies called Spacian Unity."

"Good." the commander said. "We must go there as soon as possible. We need to gather Allies as soon and much as we can. Send diplomats to the Chrymerions. Tell them that we are leaving and that they can bring emissaries along with us to meet our long-gone neighbors. And give me the coordinates. We will dispatch as soon as we can."

The lead researcher nods, "Yes, Commander. We'll send it to you right away." The commander leaves the communications center with high hopes of uniting with their allies once again.

"Just a little longer, my brothers. We are coming back." he said before sending a relay message back to the homeworld.




Chrymerion- The Chrymerion soldier looks to his right and nods then looks back at the screen "That is acceptable. We will send one of our Basestar ships. This is the ship..." and he sends the co-ordinates to a chrome colored Basestar which is slowly moving towards your ships. "Prince Hi'toR is on board the Acolyte and he will speak for us."




(Drayxaso appears)-President Ex appears in the room. "Care if I join you?" He says, and takes a seat.




Chrymerion- When he appears and says that, close to two dozen guards aim their weapons at him having not expected someone to just teleport onto the bridge. Standing to the right and front of the man is a female, dressed in a dark blue sheer dress and wearing gold jewelry. As the man is about to draw his sidearm, she grabs his arm gently "It is not good form to arrive on someones bridge uninvited sir." she says in a deep and echoing tone.




Diyel- The Emissaries from the Hegemony stood silent, still startled by the sudden appearance of the unidentified species. But one of them suddenly recognize the somewhat familiar face. "He's an Iconian descendant. Judging by his over-all appearance, he must be a Drayxasoan, from the Stellar Republic known in our records as Drayxaso.", one of them said. "Good guess, my friend. You must be a very bright scholar among your species." replied the man, albeit sarcastic, in a deep and almost bellowing voice.
"Hold your grounds, my dear ally.", said the Emissary leader. "Let the uninvited guest speak. He may be an ally. Otherwise, he's an indoctrinated sentient." the Chrymerion soldiers stood still, their guns still pointing at the creature. "Introduce yourself. Or prepare to dig your own grave."




Chrymerion- The Chrymerion guards don't fire but keep their rifles and blaster spears aimed. The Queen and her general remain neutral, waiting for this alien to answer the question put to him.




Drayxaso- President Ex is unphased. "First, your weapons cannot harm me. Second, I am, an Iconian, not a descendant."

He lowers his voice. "The Federacy is still not stable. We have to take careful steps, or a civil war could ensue. I believe the reapers have a foothold somewhere in the region. I suggest we tread lightly."




Chrymerion- The Queen steps in front of her guards "We've never heard of you or your kind. Iconian, Reaper...they're all t he same to us at this moment. If you think these Reapers have a foothold in this region, then I suggest you use your transporter or whatever it is that you used to bypass our shields and find them. We are in no position to be spreading our numbers thin looking for some mysterious species. We're joining our new friends in looking for other races with a single ship. We need to and we will focus on our rebuilding our culture here in this system." she nods to someone at a computer and they get busy working on something. "If you wish to be on friendly terms Iconian, then I suggest you approach us with a measure of respect." and she stands there looking at this intruding alien who has shown disrespect and arrogance, unsure as to what to make of it.




Drayxaso- Ex looks down. "I probably should've thought that out better. I enjoy dramatic entrances."




Diyel- "Iconians. As always, they love to pop out of nowhere.", the lead of emissaries said as the others just shrugged their shoulders as they thought about it.













13
General Discussion / Starship classifications, sizes and crew
« on: August 25, 2015, 12:12:20 pm »
This thread is to come up with a standardized form for ship types with sizes and crew compliments. It is understandable that each race may vary in size and crew but there should be a realistic minimum and maximum. For example, it is unlikely that a fighter would be 1 kilometer long with a crew of two. Or a dreadnought that is 20 meters and crewed by one. I will start off what I think and then as people make replies, I will adjust this as we go.

Attack Fighter- In starship classification, an attack fighter (fighter, or attack ship) is a relatively small, maneuverable, and heavily armed starship. It is primarily used to carry out assaults that larger vessels, can not perform.
     Crew: 1 or 2     Weapons: Usually 1 or 2 main weapons and 2 or 3 support weapons.     Shields: Standard

Battleship- In starship classification, battleships are a type of large and powerful warship. In traditional terms, battleships are the most powerfully armed and most heavily armored warships of their era. It is likely that the definition is still true among starships, although standards may have varied by species and technological level.
     Crew: 2,000 to 4,000     Weapons: Usually 10-20 (4 out of 5 tend to be main weapons with the rest as support weapons.)     Shields: Enhanced

Blockade Runner- A blockade runner is a starship designed to carry cargo and evade a blockade.

Captain's Yacht- The captain's yacht is a large shuttle built into the design of starships. It is docked to the underside section usually or in a bay. Although it is built mainly for diplomatic missions it is also combat capable.

Cargo Drone- A cargo drone is automated cargo vessel.

Carrier-

Carrier, Dreadnought-

Colony Ship- In starship classification, colony ships are starships designed to transport colonists and equipment to new worlds. A typical colony ship is unarmed and may be dismantled at its destination, in order to provide an initial material base for the construction of further colony installations.

Courier- A courier is an individual who served as a messenger for various important deliveries. In starship classification, a courier vessel functions in a similar capacity, often as a specialized transport rendezvousing with other ships in deep space or at space stations.

Cruiser- In starship classification, cruisers are a type of starship that served as the primary combat vessels in a fleet. The type is sometimes subdivided into star cruiser, space cruiser, heavy cruisers, light cruisers, patrol cruisers, attack cruisers, and battle cruisers.

Cruiser, Attack- An attack cruiser or attack vessel is a type of cruiser.

Cruiser, Battle- In traditional terminology, a battle cruiser is any large armed cruiser (or warship) with battleship armament and fast speed, that carried lighter armor than a battleship. In starship classification, the term battle cruiser is sometimes used synonymously with heavy cruiser.

Cruiser, Heavy- In starship classification, a heavy cruiser is a large multi-purpose starship, a term sometimes used synonymously with battle cruiser.

Cruiser, Light- In starship classification, a light cruiser is a small- to medium-sized multipurpose starship.

Destroyer- A destroyer is a term used to describe a fast, relatively small ship. In starship classification, destroyers are a type of starship in service with the Starfleet. A destroyer is a small, compact vessel designed primarily or exclusively for combat. The designation of destroyer is generally deprecated in favor of frigate.

Dreadnought- In starship classification, a dreadnought is a type of heavily armed starship.

Escape Pod- In starship classification, an escape pod (also known as life pod, life boat or evacuation pod) is a small craft found aboard most starships that could be used in the event the crew needs to leave the ship.

Escort- In starship classification, an escort vessel is a starship whose primary purpose is to accompany other vessels as a means of protection. Escorts typically protected lesser armed vessels, or vessels carrying an important cargo.

Explorer- In starship classification, an explorer ship, or exploration vessel, is a type of spacecraft designed for exploring unknown regions of space.

Freighter- In starship classification, freighters or cargo ships are starship types designed to carry cargo, in much the same way transports carry passengers. The most noticeable feature of freighters are their large cargo bays. Furthermore, they are usually equipped with light armament to defend against pirates and oncoming asteroids.

Frigate- In starship classification, a frigate is a fast medium sized starship intended to protect other vessels.

Interceptor- In starship classification, an interceptor is a type of armed starship designed to intercept incoming or hostile craft. To this end, interceptors typically have powerful Faster Than Light engines. High-speed jet-aircraft specifically designed to intercept and destroy enemy aircraft were also known as Interceptors.

Raider- In starship classification, a raider is any type of vessel designed for, or specialized in conducting raids on other starships or bases.

Science Vessel- In starship classification, a science vessel (or research vessel) is a limited-role starship. It is not well armed, but instead carries several laboratories, advanced sensors, and in some cases, advanced deflector shields. Ships of this class are used for scientific research missions, such as observing the collapse of a star, mapping newly discovered planets and nebulae, or simply being an isolated location for hazardous experiments. Most science vessels are not designed for long term missions.

Scout- In starship classification, a scout ship is a lightly armed, limited-role starship type.

Shuttlecraft- In starship classification, a shuttlecraft or shuttle or glider, is a type of auxiliary craft typically attached to a starship or a starbase. Most shuttles are short-range transports, possessing only impulse drive or a limited FTL capability. Utilization of shuttlecraft is common for most spacefaring civilizations, especially for situations where the transporter cannot be used for landings, or where such technology does not yet exist. Shuttlecraft range in size from the larger, longer-range, and more versatile types, such as runabouts, to the small, short-range types commonly known as shuttlepods. Most shuttlecraft from advanced cultures have FTL nacelles, indicating FTL capability.

Shuttlepod- In starship classification, a shuttlepod is a smaller type of shuttlecraft which is usually only capable of impulse propulsion or low-FTL capacity. This designation is given to small craft that do not have passenger capacity like their larger relatives.

Starship- A starship is any manned spacecraft that was capable of viable interstellar travel, i.e. any manned spacecraft that has the ability to transport and support a crew across interstellar distances. Most starships accomplished this via the employment of some form of faster-than-light spacecraft propulsion technology, such as warp drive.

Supply Ship- A supply ship is a type of vessel used by various powers. Like a freighter, a supply ship's primary mission was to move supplies and cargo. However, unlike a freighter, a supply ship was attached to an "official" or "military" organization, and the cargo they carried were of an official and/or government nature. A supply ship attached to a military fleet, for example, would carry spare parts and materials needed to restock and resupply the other ships in the fleet as needed.

Survey Ship- In starship classification, survey ships are specialized starships that are designed to share common features with both scouts and science vessels. A supply ship typically has a relatively small crew. The USS Lantree, for example, had a total complement of 26 officers and crew on board. The vessels were also not typically well-armed. 

Tanker- In starship classification, a tanker is a starship with a limited role. Similar in purpose to a freighter, tankers were designed to carry large amounts of bulk fuel or other liquid-type substances.

Transport- In starship classification, a transport ship is a limited role starship, similar in function to a shuttle, but designed to carry people or supplies. Differentiated, transports fall into one of two categories: commercial and non-commercial. Unlike freighters, which generally carried only cargo, transports ranged from civilian personnel carriers to military troop transports and were used for carrying a few dozen to several hundred passengers or troops. More specialized transports, such as colony ships, were designed to transport personnel for planetary colonization. Some vessels were also categorized as short-range transports. Rarely, some transports were categorized as space cruisers.

Tug- In starship classification, a tug, tow ship, or towing vessel is a starship specialized for towing other starships or similarly large objects with tractor beams.

14
General Discussion / Welcome to the regional forums
« on: August 25, 2015, 09:14:20 am »
Welcome to the regional forums of the Galactic Federacy. I'm Chrymerion Imperius, Chrymerion for short. I made this forum with the permisson of the regional founder. Together, we hope you enjoy it here and that you are able to participate freely. Everyone here is here to have fun and enjoy their NationStates experience. These forums are just that, an extension to NS to help enhance our experiences. If you have any comments, concerns or questions please don't hesitate and message me here or on NS.

Thank You
Chrymerion Imperius

15
Factbooks / Chrymerion Drones & Sensors
« on: August 25, 2015, 09:05:10 am »
Senor Drone


Construction Drone


Construction Drone MK II


Zero Gravity Construction/Repair Drone


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